Imaginarium is a two-level prototype for a new video game for two players.
A lonely child, seldom visited by parents or friends, aches for companionship. One day, the child imagines finding a key that will open their locked bedroom door and ventures out through an unfamiliar home and into tattered melancholic lands. As they wander about, they discover the power of a great imagination set free.
Game-play is a collaboration between two players: one who controls the child at the console, and the other who acts as the child's imagination, scouring the real world and using a smartphone to photograph and transmit images of real objects which will unlock puzzles and obstacles throughout the game.
Co-designed with David Gordon and Sofia Miren Syjuco
Music composed by Aaron Landgraf
Software: Unity 3D, Photoshop, After Effects